quidnunct

Age/Gender: 45, Male
Location: USA

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Sign-Up Date:
10/22/05

Level: 16
Aura: Dark

Rank: Town Watch
Blams: 34
Saves: 70
Rank #: 58,445

Whistle Status: Normal

Exp. Points: 2,720 / 2,840
Exp. Rank #: 10,258
Voting Pow.: 5.82 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 49
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

49 Reviews | 15 w/ Responses

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Score: 8
Cheeseburger Kitty

"Good!"

submission: Cheeseburger Kitty
date: November 2, 2008

Great premise for a cliche game. A few things, though. This game was a little easy, even at first. Also, if the bombs can move horizontally, make sure the cheezburgers, can, too; or make the bombs only fall vertically. Some "bonus" cheezburgers could be the keys to "leveling up", or going to the next level. Also, the mark of a good game like this is to keep a "high score" chart of the best scores.

Overall, a good game.
Good luck,
quidnunct

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Score: 9
Heaven's Messenger

"Very good"

submission: Heaven's Messenger
date: November 2, 2008

This is a good game, a little cliche, but a good spin on an old classic. A couple of things, though. One is the game is a little hard. I would suggest, and these are just suggestions, but make certain "levels" that you pass through and how many devilkins you've killed could be a "level up" ticket. Also, it's very easy to run out of arrows, so maybe a few more to start with or maybe +1 arrow for every devilkin you kill. Lastly, the movements of the angel are a little slow and hard to stop, so I would suggest making the angel a little easier to control.

Overall, a really good game.
Good luck,
quidnunct

November 2, 2008

Author's Response:

The game only has a slight difficulty increase.
If there was a point where suddenly there were 9 Devilkins on screen at a time, nobody would ever beat that, so the difficulty curve is small.

Having too many arrows became too easy. So extra ones only come so often. Making them more valuable.

His difficulty to stop/slow down is intentional.
Otherwise dodging becomes too simple.

Thanks for the review :D

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Score: 3
#Button Tutorial#

"Okay"

submission: #Button Tutorial#
date: November 2, 2008

I know this is a tutorial, but it's still considered a "game". Try adding a "walkthrough" part where the people who play your tutorial can learn "button-making" by actually doing it, eg, after you say, "Draw the button, click on it, and press F8, etc., have a part that says, "Now you try it" for each step.

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Score: 7
Crazy Monkeys

"interesting"

submission: Crazy Monkeys
date: January 21, 2008

Decent game, although slightly difficult. The music was repetitive. Good job with the high scoring system, that'll get players hooked. Try floating extra point "bananas" or something like that across the screen so it's not just coconuts.

Good job!
quidnunct

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Score: 9
24 seconds

"decent"

submission: 24 seconds
date: January 21, 2008

Good movie overall, I could deal with the subtitles. The only thing I'd say is that it was a little predictable. I think, and this is just a suggestion, that you should add a little irony to it, a twist that is unexpected. Like for this movie, instead of blowing a continent into oblivion, have the bomb explode with streamers and balloons or something like that.

Good job, though!
quidnunct

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Score: 10
Clyde & Erwin

"Excellent"

submission: Clyde & Erwin
date: July 21, 2007

If this movie doesn't get through, then I'll eat my hat. Oh, wait. I don't have a hat. Anyway, this movie was the best I've seen come through the portal for a long, long time. Excellent work.

I hope to see future work,
quidnunct

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Score: 8
Redness Trailer v2

"Very nice"

submission: Redness Trailer v2
date: July 21, 2007

For a trailer, this was very good. You didn't give away too much information, but gave away just enough to make it interesting. The only thing I would suggest is that you watch where you put your names. Sometimes, the background makes the names practically unreadable.

Good luck!
quidnunct

July 21, 2007

Author's Response:

Yeah, the funny thing is, I actually tried to make the names stick out. However, I didn't want some random, bright colors representing a cold-hearted hitman.

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Score: 8
Bombcatcher 2

"Wow..."

submission: Bombcatcher 2
date: July 21, 2007

It's a lot of fun, but nearly impossible. I got 141. My only suggestion is to have an upgrade store to buy items with your "catch" points. Some items might include a bigger catcher, slower bombs, or a helper for that level that catches the ones you miss.

Good luck!
quidnunct

July 21, 2007

Author's Response:

Yeah, an upgrade store would be cool. Maybe next time.

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Score: 7
Dirty Dishes

"Nice"

submission: Dirty Dishes
date: July 21, 2007

Very nice job. I kinda feel like washing the dishes tonight. Nice way to get kids brain"washed" into doing the dishes.

Best of luck,
quidnunct

July 21, 2007

Author's Response:

thnx!

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Score: 8
Kore Invader

"Nice Game"

submission: Kore Invader
date: July 20, 2007

Nice graphics, good gameplay, decent sound. Good instructions. I think this should make it through easily.

Good luck!
quidnunct

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