quidnunct

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quidnunct

Age/Gender: 45, Male
Location: USA

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10/22/05

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Voting Pow.: 5.82 votes

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Flash Reviews: 49
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Latest Flash Reviews

49 Reviews | 15 w/ Responses

Score: 8
Cheeseburger Kitty

"Good!"

submission: Cheeseburger Kitty
date: November 2, 2008

Great premise for a cliche game. A few things, though. This game was a little easy, even at first. Also, if the bombs can move horizontally, make sure the cheezburgers, can, too; or make the bombs only fall vertically. Some "bonus" cheezburgers could be the keys to "leveling up", or going to the next level. Also, the mark of a good game like this is to keep a "high score" chart of the best scores.

Overall, a good game.
Good luck,
quidnunct

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Score: 9
Heaven's Messenger

"Very good"

submission: Heaven's Messenger
date: November 2, 2008

This is a good game, a little cliche, but a good spin on an old classic. A couple of things, though. One is the game is a little hard. I would suggest, and these are just suggestions, but make certain "levels" that you pass through and how many devilkins you've killed could be a "level up" ticket. Also, it's very easy to run out of arrows, so maybe a few more to start with or maybe +1 arrow for every devilkin you kill. Lastly, the movements of the angel are a little slow and hard to stop, so I would suggest making the angel a little easier to control.

Overall, a really good game.
Good luck,
quidnunct

November 2, 2008

Author's Response:

The game only has a slight difficulty increase.
If there was a point where suddenly there were 9 Devilkins on screen at a time, nobody would ever beat that, so the difficulty curve is small.

Having too many arrows became too easy. So extra ones only come so often. Making them more valuable.

His difficulty to stop/slow down is intentional.
Otherwise dodging becomes too simple.

Thanks for the review :D

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Score: 3
#Button Tutorial#

"Okay"

submission: #Button Tutorial#
date: November 2, 2008

I know this is a tutorial, but it's still considered a "game". Try adding a "walkthrough" part where the people who play your tutorial can learn "button-making" by actually doing it, eg, after you say, "Draw the button, click on it, and press F8, etc., have a part that says, "Now you try it" for each step.

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